StarCraft enhanced upon its predecessor Warcraft II, which featured two extremely related playable factions, by introducing asymmetry concerning the models and systems available to its a few races (Protoss, Terran, and Zerg). This asymmetry was similar to that pioneered in the lesser-known 1996 SSI launch War Wind. The device varieties https://codyb7s3g.blogdon.net/details-fiction-and-starcraft-46052675