StarCraft improved upon its predecessor Warcraft II, which featured two very comparable playable factions, by introducing asymmetry in between the units and systems accessible to its 3 races (Protoss, Terran, and Zerg). This asymmetry was just like that pioneered while in the lesser-acknowledged 1996 SSI release War Wind. The device https://judah383dx.tribunablog.com/the-smart-trick-of-starcraft-that-nobody-is-discussing-44244218